My specialisation is finished. tada. Having done a lot of drawing before getting into sculpting in the last two years, I had a good base knowledge which I feel I’ve added a lot to with sculpting. I started the model using zSpheres, which I’d only sort of used prior to this. I ended up […]Read more "Specialisation Post Mortem"
For this project I wanted to learn Substance Painter, as I’d heard good things about it and it has recently become free for students. Substance Painter is a really nice program to use. While the two programs provide virtually the same function, I found it was much faster and more intuitive than Quixel, which I’d […]Read more "Specialisation -Texturing"
Reference is important in almost all aspects of the production pipeline. Our memories of what something looks like can lack detail or in some cases be completely wrong so relying solely on them can lead to problems and make less interesting results. “This is not an arbitrary imperfection; in fact, visual memory needs to be […]Read more "Specialisation – Reference And Anatomy"
For this trimester I produced some draft assets for a 2D mobile game called “Hand Of Rogues“. The game is still in production and wont be finalised until next trimester so the work I have done is still in progress and might change for the final game. The team wanted 2D icons for armour available […]Read more "Cross Discipline Project 2016"
For my specialisation I wanted to make a creature model, I started out with this concept art from Pinterest: zSpheres I wanted to start using zSpheres so I watched a quick tutorial and got started. zSpheres are really useful when sculpting as they allow you to very quickly start modeling. After working on this […]Read more "Specialisation – High Poly Sculpting"
Critically reflect on how you (and your team as appropriate) have performed in relation to your behaviour, the processes you employed, and the outcome of the project: We finished our Worldbuilders project this week and overall I am happy with the end result. We decided on our source material quickly and got the documentation together in […]Read more "Worldbuilders Post Mortem"
For my specialisation I am planning to make either a creature or human character with a weapon or base plate. I want to spend some time coming up with a design and concept art. Don’t plan to implement it into an engine, but will choose one (most likely UE4 or Unity) to set a guide […]Read more "Studio Three Specialisation"